Chinese labs are lining up GLM 5.5, Kimi K3.1 and Qwen 4, and a Fable 5.5 checkpoint is going around. So the same four prompts, word for word, went to Claude Fable 5.1 (the best model you can buy) and Kimi K3 (the best Chinese open-weights model you can use today): a game controller drawn in code, a tactical shooter, a dungeon crawler with real lighting and a spreadsheet app. One request each. Everything runs in your browser.
The test going around for the Fable 5.5 rumor: vector art with real shapes, gradients and light, in a single pass. Here it also moves.
Mouse tilts it in pseudo-3D, the sticks drag and snap back, the light bar changes colour, and Disassemble opens an exploded view with labels. No edits.
A cleaner, smaller studio shot with a carbon grip texture and a floor reflection; same interactions. No edits.
Night compound, rain, floodlights, enemies that take cover and call out, ragdolls, allies. One file, Three.js.
Operation Lantern: a carbine with reload and scope, procedural container textures, a compass, a minimap, spoken barks, a squad with names. It is dark and the enemies are not forgiving. No edits.
Starry night and mist, a carbine, frag grenades, a hostiles counter and a minimap. Very dark at the start. No edits.
Ember Depths: torches, line-of-sight shadows, fog of war, six enemy types, relics.
Pixel hero drawn in code, a sword arc with a trail, warm light that stops at the walls, a boss per floor. No edits.
Even darker: a torch cone, shop pedestals, block and damage text. Easy to die early. No edits.
Gridlight: a formula engine, charts, conditional formatting, sorting, dark mode.
Press Load demo for a 12-month budget with formulas and two charts. No edits.
The same app idea from Kimi. One marked fix: the file shipped with a syntax error in a tab-label line (a missing empty string in a ternary), so nothing ran; we added the two missing characters.
The exact prompts are for Ruocco Academy members. Every prompt word for word, with model, settings, time and cost, the full clean source of every demo as a ZIP, and step-by-step notes on how each video was made. The demos on this page are free to use for everyone.
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