Meta's new open-weight Muse Spark Open against Inkling, HY4 Preview and Step-5 Preview on the same survivors-game prompt, with Nemotron 3.5 Super VL as a bonus. Then against Meta's closed Muse Wonder on a voxel pagoda and a voxel city with a TNT block. One request per build. Cards that needed a fix say so. Everything runs in your browser.
Same prompt, word for word: a complete survivors-style pixel game in plain Canvas 2D, no libraries, no images.
Works first time: auto-attacks, waves, health bar, a game-over screen with stats. Hard: with a simple movement pattern the hero falls in under 20 seconds.
Fixed (one CSS rule): the menu screens were stacked and Start could not be clicked. Enemies die, but the XP bar never moves, so you never level up.
Slowest by far (more than five minutes). No fixes: on a normal screen it plays (enemies, gems, damage numbers, level-ups), but on high-DPI screens (phones, Retina) the hero and enemies disappear.
Fixed (two declarations): it crashed at start-up. Then the most game-like of the four: damage numbers, hordes, level-ups, 60 fps.
Bonus, free in OpenCode for now. Nine minutes of thinking, a cent and a half, no fixes, and it plays: level-ups, gems, damage. It drew plain circles instead of the pixel art the brief asked for.
Five tiers, a red torii gate, cherry trees, a koi pond and stone lanterns, in three.js. Night mode button.
Sixteen seconds, under three cents. Chunky, but everything asked for is there.
Eighty-one seconds, six times the price. Taller, cleaner, a sunset sky, bamboo and falling petals.
At least 40 buildings, streets, cars and trees, a TNT block in the plaza, and a detonate button.
Fixed (one line): detonate threw an error because two arguments were swapped. Then the plaza blows out and the far towers stay up.
No fixes. 48 buildings, 45,000 voxels, 20,000 of them in the air, and a smoke column.
One request each through OpenRouter, reasoning effort low. Cost as billed by OpenRouter.
| Model | Build | Time | Cost | Fixes |
|---|---|---|---|---|
| Muse Spark Open | One survivors game, four open models | 1.7 min | $0.044 | - |
| Inkling | One survivors game, four open models | 1.7 min | $0.030 | 2 |
| HY4 Preview | One survivors game, four open models | 5.4 min | $0.075 | - |
| Step-5 Preview | One survivors game, four open models | 1.7 min | $0.043 | 4 |
| Nemotron 3.5 Super VL | One survivors game, four open models | 9.3 min | $0.016 | - |
| Muse Spark Open | A five-tier voxel pagoda | 16 s | $0.027 | - |
| Muse Wonder | A five-tier voxel pagoda | 1.3 min | $0.173 | - |
| Muse Spark Open | A voxel city, and a lot of TNT | 1.5 min | $0.033 | 1 |
| Muse Wonder | A voxel city, and a lot of TNT | 1.6 min | $0.222 | - |
The exact prompts are for Ruocco Academy members. The Academy is not open yet: join the waiting list and you get one email when it opens. The demos on this page are free to use for everyone.
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