VITOMIND · TESTED LIVE

Muse Spark Open: one prompt, five open models, and a city to blow up

Meta's new open-weight Muse Spark Open against Inkling, HY4 Preview and Step-5 Preview on the same survivors-game prompt, with Nemotron 3.5 Super VL as a bonus. Then against Meta's closed Muse Wonder on a voxel pagoda and a voxel city with a TNT block. One request per build. Cards that needed a fix say so. Everything runs in your browser.

One survivors game, four open models

Same prompt, word for word: a complete survivors-style pixel game in plain Canvas 2D, no libraries, no images.

Muse Spark Open · Nightfall Horde
Muse Spark Open Nightfall Horde

Works first time: auto-attacks, waves, health bar, a game-over screen with stats. Hard: with a simple movement pattern the hero falls in under 20 seconds.

WASD / arrows · 1 2 3 upgrades1.7 min · $0.04Open
Inkling · Nightfall Horde
Inkling Nightfall Horde

Fixed (one CSS rule): the menu screens were stacked and Start could not be clicked. Enemies die, but the XP bar never moves, so you never level up.

WASD / arrows · 1 2 3 upgrades1.7 min · $0.03Open
HY4 Preview · Nightfall Horde
HY4 Preview Nightfall Horde

Slowest by far (more than five minutes). No fixes: on a normal screen it plays (enemies, gems, damage numbers, level-ups), but on high-DPI screens (phones, Retina) the hero and enemies disappear.

WASD / arrows · 1 2 3 upgrades5.4 min · $0.07Open
Step-5 Preview · Nightfall Horde
Step-5 Preview Nightfall Horde

Fixed (two declarations): it crashed at start-up. Then the most game-like of the four: damage numbers, hordes, level-ups, 60 fps.

WASD / arrows · 1 2 3 upgrades1.7 min · $0.04Open
Nemotron 3.5 Super VL · Nightfall Horde
Nemotron 3.5 Super VL Nightfall Horde

Bonus, free in OpenCode for now. Nine minutes of thinking, a cent and a half, no fixes, and it plays: level-ups, gems, damage. It drew plain circles instead of the pixel art the brief asked for.

WASD / arrows · 1 2 3 upgrades9.3 min · $0.02Open

A five-tier voxel pagoda

Five tiers, a red torii gate, cherry trees, a koi pond and stone lanterns, in three.js. Night mode button.

Muse Spark Open · Voxel Pagoda
Muse Spark Open Voxel Pagoda

Sixteen seconds, under three cents. Chunky, but everything asked for is there.

Drag to orbit · night mode16 s · $0.03Open
Muse Wonder · Voxel Pagoda
Muse Wonder Voxel Pagoda

Eighty-one seconds, six times the price. Taller, cleaner, a sunset sky, bamboo and falling petals.

Drag to orbit · night mode1.3 min · $0.17Open

A voxel city, and a lot of TNT

At least 40 buildings, streets, cars and trees, a TNT block in the plaza, and a detonate button.

Muse Spark Open · Voxel City Demolition
Muse Spark Open Voxel City Demolition

Fixed (one line): detonate threw an error because two arguments were swapped. Then the plaza blows out and the far towers stay up.

Detonate / Space · Rebuild1.5 min · $0.03Open
Muse Wonder · Voxel City Demolition
Muse Wonder Voxel City Demolition

No fixes. 48 buildings, 45,000 voxels, 20,000 of them in the air, and a smoke column.

Detonate / Space · Rebuild1.6 min · $0.22Open

Time and cost per build

One request each through OpenRouter, reasoning effort low. Cost as billed by OpenRouter.

ModelBuildTimeCostFixes
Muse Spark OpenOne survivors game, four open models1.7 min$0.044-
InklingOne survivors game, four open models1.7 min$0.0302
HY4 PreviewOne survivors game, four open models5.4 min$0.075-
Step-5 PreviewOne survivors game, four open models1.7 min$0.0434
Nemotron 3.5 Super VLOne survivors game, four open models9.3 min$0.016-
Muse Spark OpenA five-tier voxel pagoda16 s$0.027-
Muse WonderA five-tier voxel pagoda1.3 min$0.173-
Muse Spark OpenA voxel city, and a lot of TNT1.5 min$0.0331
Muse WonderA voxel city, and a lot of TNT1.6 min$0.222-
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