Gaming Weekly Roundup: GTA VI’s $100 Edition Dominates Pre-Orders, id Software Slams Xbox, Alan Wake 2 Hits 3M Sales

Gaming Weekly Roundup: GTA VI’s $100 Edition Dominates Pre-Orders, id Software Lead Slams Xbox Layoffs, Alan Wake 2 Hits 3 Million Sales, and More

August 12, 2026 — It’s been an absolutely explosive week in the gaming industry. From record-breaking pre-order numbers for the most anticipated game of the decade to devastating layoff announcements, impassioned developer rants, and a surprise sales milestone for one of the most critically acclaimed horror titles of recent years — there’s no shortage of stories to unpack. Let’s dive into the biggest gaming news of the day.


1. GTA VI Pre-Orders Shatter Expectations — Most Players Are Opting for the $100 Ultimate Edition

Grand Theft Auto VI hasn’t even launched yet, and it’s already making headlines in ways that redefine the economics of AAA gaming. In a recent interview with CNBC, Take-Two Interactive CEO Strauss Zelnick revealed that pre-orders for GTA VI are “much better than expected,” with an astonishing skew toward the more expensive Ultimate Edition.

Priced at $100 (€90) compared to the Standard Edition’s $80 (€70), the Ultimate Edition comes packed with exclusive in-game items: unique vehicles, stylized weapon variants, exclusive outfits, tattoos, hairstyles, and perhaps most controversially — five exclusive shops including vehicle modification garages, clothing stores, tattoo parlors, and beauty salons. These shops, exclusive to Ultimate Edition holders, sparked significant debate when first revealed, with many questioning whether Rockstar was pushing the boundaries of digital content monetization too far.

Zelnick offered an interesting perspective on why pre-order buyers are gravitating toward the premium tier. “That might be a reflection of the fact that most avid consumers are the ones who are pre-ordering now,” he said, suggesting that the hardcore fanbase — naturally the first to lock in pre-orders — is more inclined to value what the Ultimate Edition offers.

The news comes alongside Take-Two’s decision to raise its earnings forecast for fiscal year 2027, fueled directly by the unprecedented excitement surrounding GTA VI’s November 19 release date. Zelnick also addressed Sony’s controversial decision to end physical PlayStation disc manufacturing by January 2028, reassuring investors that Take-Two’s business is “almost entirely digital” and will remain unaffected.

Later this month, Rockstar will drop its next major GTA VI moment: an “extended look” trailer premiering as a timed exclusive on Netflix, six hours before it hits YouTube. Zelnick pitched it as “an example of Rockstar trying new things,” adding with characteristic corporate candor: “If you’re not a Netflix subscriber, you definitely should be one.”


2. “They Don’t Understand Art” — id Software Lead Developer Speaks Out on Devastating Xbox Layoffs

In one of the most candid interviews to come out of the recent Microsoft gaming layoffs, Chris Hayes, lead services provider at id Software, sat down for a 90-minute conversation on the Well Played podcast that pulled no punches. Hayes’ remarks about the state of the studio and Microsoft’s handling of its workforce have sent shockwaves through the industry.

Hayes was blunt about the consequences of cutting half the studio: “It is hard to make a game that is triple-A, that is like we’ve done before, with half the people. And by hard I mean impossible. It’s hard to make a game when there are entire departments that you need: entire disciplines that are gone.”

When asked about reassurances from Microsoft that id Software remained “the same id,” Hayes pushed back forcefully: “We’re not the same id. We’re half the same id.” He alleged that these talking points were part of prepared scripts provided to studio heads to stem the exodus of remaining talent.

The interview also addressed the elephant in the room: Game Pass. Hayes questioned Microsoft’s financial reporting, suggesting that the subscription model distorts traditional sales metrics. “Whenever we see the financial reports that say there were poor sales under Bethesda. Like, what’s a sale if you have Game Pass? Are you saying poor sales means a poor number of games sold? Of course — you aren’t doing a games-sold business model.”

His most damning indictment, however, was reserved for Microsoft leadership itself: “They don’t understand art, they don’t understand games, they don’t understand the business model. When you cut half of a studio, and don’t take into account how [a game] is made, you don’t understand that the cohesion between our teams was what made us successful.”

The layoffs at id Software were part of a massive “Xbox reset” that eliminated 3,200 jobs across Microsoft’s gaming division, with 1,600 effective immediately and the remainder phased through mid-2027. Studios affected include Double Fine, Compulsion Games, and Ninja Theory alongside id Software.


3. Alan Wake 2 Finally Crosses 3 Million Sales — A Slow-Burn Success Story

Remedy Entertainment has announced that Alan Wake 2 has officially exceeded 3 million copies sold, marking a significant milestone for the atmospheric horror title that was initially considered a commercial disappointment.

The news was shared in Remedy’s half-year financial report covering January to June 2026. The game reached the milestone during Q2, building on its previous milestone of 2 million copies sold in February 2025 — the point at which it finally turned a profit after recouping most of its development and marketing budget the year prior.

It’s been a long road. Despite launching as Remedy’s fastest-selling game ever, Alan Wake 2 initially struggled to convert critical acclaim into commercial momentum. Its exclusivity to the Epic Games Store on PC — notably absent from Steam — has been widely cited as a factor limiting its reach. Nevertheless, Remedy’s commitment to quality has paid off, with the game’s reputation growing steadily through word of mouth, post-launch updates, and the two expansions that followed.

The broader financial picture at Remedy, however, paints a mixed story. Revenue, profit, and cash flow have all declined — but the company attributes this to a period of heavy investment. The studio has three major projects in development: Control Resonant (launching September 24 on PC, PS5, and Xbox Series X/S), the Max Payne 1 & 2 remakes in full production, and a mysterious third unannounced project in the “production readiness” stage.

Remedy’s new CEO, who took the helm in February, recently stated that both Alan Wake and Control “should have sold more” and that the studio “hasn’t achieved half of the potential” in terms of product reach. With Control Resonant on the horizon and interest in the Remedy Connected Universe growing, the Finnish studio may finally be turning the corner toward consistent commercial success.


4. Gears of War E-Day: The Wall-Bouncing Debate That Won’t Die

The first beta weekend for Gears of War: E-Day may have concluded, but the battle is just beginning — not between players, but about the very nature of Gears’ movement mechanics.

The Coalition’s latest entry introduces significant movement innovations: Gears characters can finally jump, slide, and climb over waist-high cover. These additions have been widely praised for breathing fresh life into the franchise’s signature combat. However, they’ve also reignited one of gaming’s longest-running debates: is wall-bouncing a legitimate skill or an exploit that alienates casual players?

For the uninitiated: wall-bouncing is the technique of rapidly bouncing between waist-high cover to create unpredictable, high-speed movement patterns. Combined with the iconic Gnasher shotgun, it’s a style of play that demands incredible reflexes and map knowledge — but looks, to outside observers, like a chaotic seizure-inducing mess.

The community is sharply divided. Proponents like X user Helios, who posted a video demonstrating the technique in action, declared: “Gears of War is truly back.” Reddit threads have been flooded with clips showing the new movement in action, with some players saying they can’t go back to earlier Gears games after experiencing E-Day’s fluidity.

On the other side, critics are equally passionate. X user NIB wrote: “Can’t believe the franchise is still doing this wall-hugging seizure-inducing shotgun fest nonsense. Looks utterly ridiculous lol. I get it’s a Gears staple some core fans enjoy, but better hope wider audiences agree, else The Coalition might be in Xbox’s trigger happy crosshairs.”

Another commenter, ExoGhost, struck a nerve with a sentiment many casual players share: “Imagine coming home from work and wanting to play a video game to relax, only to be destroyed by tryhards abusing movement exploits. Casual gaming is dead.”

What’s remarkable is how little the discourse has evolved. A GameFAQs post from 17 years ago about Gears of War 2 wall-bouncing uses almost identical language — one user then calling it a “nub tactic.” That E-Day can revive arguments from nearly two decades ago might be the strongest sign yet that the series is truly back.


5. Light No Fire Is “Well Past the Point Any Other Studio Would Be Talking” — Sean Murray Opens Up

Hello Games is celebrating 10 years of No Man’s Sky, and studio boss Sean Murray sat down with Eurogamer for a reflective interview covering the decade-long journey from disastrous launch to beloved phenomenon. But naturally, everyone wanted to know about Light No Fire.

First revealed at The Game Awards 2023, Light No Fire is Hello Games’ fantasy follow-up — a co-op adventure set on a single procedurally generated planet the size of Earth. Since that initial trailer, the studio has remained almost completely silent on the project, occasionally name-dropping it when its technology migrated to No Man’s Sky in 2024.

Murray is clearly aching to talk about it. “I’ve learned my very important lesson of not talking about things beforehand,” he said with a laugh. “I will say, we are so far beyond the point where we should have said something by now in terms of what we have on screen, of what we’re playing every day.”

He added: “What I am looking at every day is well past the point any other studio would be talking about their game and showing more.”

Murray acknowledged the “very stark difference” between how No Man’s Sky was promoted versus Light No Fire’s measured approach — a clear nod to the lessons learned from over-promising and under-delivering in 2016. “We’ve put out a trailer, and then we haven’t said anything, and I think that’s probably the way people would prefer it in some ways too.”

Despite the silence, development is clearly humming along. “I have to bite my lip to not talk to you about it, and to not show it to people. But I am so incredibly excited about it, and it is such a joy to work on.”

In the meantime, No Man’s Sky continues to receive support — Murray confirmed “another big update” is on the way for the space sim that has become one of gaming’s greatest redemption stories.


6. Blizzard Named Microsoft’s “Top Performing” Studio — Diablo 4 and Overwatch Lead the Charge

While the Xbox division undergoes painful restructuring, one studio is bucking the trend in spectacular fashion. According to leaked internal emails reported by Windows Central, Blizzard Entertainment has been named Microsoft’s “top performing” studio in the Xbox studios division for fiscal year 2026.

Blizzard President Johanna Faries shared the news with staff, writing: “In FY26 Blizzard ended the year as the top-performing studio in Xbox’s studios division. This past year has marked our third highest fiscal for top line revenue in Blizzard’s history.”

The standout performers were Diablo 4: Lord of Hatred and Overwatch, with Overwatch delivering its strongest quarter since 2022. Notably, World of Warcraft was not explicitly mentioned — despite the launch of the World of Warcraft: Midnight expansion earlier this year — though Faries hinted at major WoW-related reveals at the upcoming BlizzCon.

Faries pointed to BlizzCon as a “powerful springboard into a new era of momentum and excitement,” suggesting big things are on the horizon for the company. The event is expected to feature major reveals across Blizzard’s entire portfolio, including potential Classic Plus content for WoW based on recent player surveys.

The contrast is stark: while id Software, Double Fine, and Ninja Theory see their teams gutted by the ongoing Xbox reset, Blizzard is riding a commercial wave. It raises uncomfortable questions about how Microsoft allocates resources and whether the subscription-first Game Pass model is creating winners and losers within its own ecosystem.


7. Supermassive Games Announces Third Round of Layoffs — Up to 75 Jobs at Risk

The UK-based studio behind Until Dawn, The Quarry, and the Dark Pictures Anthology has announced yet another round of redundancies — this time affecting up to 75 employees.

Supermassive Games shared the news in a statement on social media: “We have made the difficult decision to begin a redundancy consultation process, which we anticipate will result in the loss of up to 75 of our colleagues. This is a necessary step to ensure the sustainability of our company.”

This marks the studio’s third round of job cuts in two years. In July 2025, 36 employees were let go following the delay of its sci-fi horror title Directive 8020. That followed a devastating 2024 restructuring that Bloomberg reported put 150 jobs at risk, with 90 expected redundancies.

Supermassive’s most recent release, the cinematic sci-fi horror Directive 8020 (the fifth Dark Pictures entry), launched to mixed reviews in May. Before that, Little Nightmares 3 — where Supermassive took over the beloved series from original studio Tarsier — received an equally mixed reception last October.

The layoffs at Supermassive add to what has been a brutal year for the UK games industry, with studios large and small struggling to navigate post-pandemic market corrections, rising development costs, and a risk-averse publishing environment.


8. Wardogs Gets Early Access Date — and a Bold Refund Promise

In brighter news, Bulkhead Interactive — the studio behind Battalion 1944 and The Turing Test — has announced that its ambitious 100-player shooter Wardogs will enter Steam Early Access on September 10, 2026.

Priced at $40 during early access (rising to $60 at full release), Wardogs is taking a refreshingly transparent approach to its launch. The developer released a pre-order trailer titled “10 Reasons NOT to Buy”, and is offering full refunds to anyone who plays the closed beta weekend (August 21-23) and isn’t satisfied.

Wardogs features large-scale combined-arms combat supporting up to 100 players per match, blending Battlefield-style vehicular warfare with the logistical depth of Hell Let Loose or Squad. Its main mode, Control Zone, sees three rival teams of mercenaries competing to capture strategic locations and earn cash, which feeds into a meta-game economy for purchasing weapons, vehicles, and supplies. Even transporting teammates in a helicopter earns you money.

The game launches into early access with three maps (each with three variations), multiple vehicles, and a range of weapons. Development will prioritize performance, stability, and balance based on player feedback, with an expected early access duration of roughly 24 months.

With over 800,000 wishlists on Steam, Wardogs has built significant momentum through closed tests and developer diaries. Bulkhead’s no-nonsense communication style and willingness to let the product speak for itself is a breath of fresh air in an industry often dominated by overhyped promises.


Bonus: Marvel Tōkon’s PC Nightmare Gets a Lifeline

Arc System Works has released a major patch for Marvel Tōkon that dramatically improves the game’s dire PC performance. The update drastically reduces CPU usage and eliminates the stuttering that had plagued the anime-inspired fighting game since launch. Players had been resorting to bizarre home remedies — from process priority tweaks to custom config file edits — just to achieve playable frame rates.

While there’s still work to be done, the rapid turnaround on the patch demonstrates Arc System Works’ commitment to the PC platform. Considering the excellent reputation of the studio’s prior PC ports (including Guilty Gear Strive and Dragon Ball FighterZ), the Marvel Tōkon launch issues were particularly surprising — and the swift fix is welcome news for fighting game fans.


Looking Ahead

This week’s news paints a picture of an industry at a crossroads. The success of GTA VI’s premium pricing model and Blizzard’s record revenues suggest there’s still immense money to be made in games — yet studios like id Software and Supermassive are bleeding talent. The tension between subscription models (Game Pass) and traditional sales, between accessible design and hardcore skill expression, and between artistic ambition and corporate efficiency has never been more visible.

What’s clear is that 2026 is shaping up to be one of the most eventful years in gaming history. GTA VI’s November launch, the upcoming BlizzCon, Light No Fire’s eventual reveal, and the continued fallout from Microsoft’s restructuring will all keep us busy in the months ahead.

Stay tuned to Ruocco.it for the latest in gaming news, analysis, and deep dives. — Vito “Kaito” Ruocco

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